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Review

The Red Solstice 2: Survivors is about a mutant invasion on Mars. The players take on this plague in the role of thickly armored marines, so-called enforcers, with an enormous amount of firepower. More can't be said about the story at the moment, since only the tutorial and the co-op mode were playable. How the single-player compares to the co-...

Red Solstice 2: Survivors

  • Greg Burn
  • Jun 22, 2021

The Red Solstice 2: Survivors is about a mutant invasion on Mars. The players take on this plague in the role of thickly armored marines, so-called enforcers, with an enormous amount of firepower. More can't be said about the story at the moment, since only the tutorial and the co-op mode were playable. How the single-player compares to the co-op mode will only become clear when the game is released.

The game is a hybrid of different genres. At its core, it is best described as a top-down shooter with RPG and RTS elements. However, it doesn't have classic WASD and mouse controls but controls like an RTS. If you click on a spot, your marine moves there. If you click on an enemy, it will be attacked. You can switch to manual aim mode at any time and aim and shoot with the mouse. This is more accurate and you can better manage your ammo. In addition, you can activate an Overwatch mode. In this mode, your marine will automatically fire at enemies within range. However, you won't be able to favor targets and it will use up more ammo, which doesn't help the already low ammo supply. 

In the co-op mode played, you set out in a team of up to 8 players to complete missions with multiple subtasks. To succeed, it's important to work together and stay with your team members. It is equally essential that the class coordination in the team is right. This is because classes like Heavy, Assault, and Medic have their equipment and ability options. For example, a Medic can heal and revive team members, while the Assault has access to weapons such as submachine guns and can buff himself with effects. New weapons, equipment, and abilities can be unlocked with earned skill points in the skill tree. You can already see that you have a lot of tactical options to experiment with. The more sub-goals of a mission are fulfilled, the more skill points you get.

Red Solstice 2: Survivors will most likely be a game that is best played with friends, as this ensures good communication and coordination. Due to the dense atmosphere and the successful enemy design, there is a lot of fun and flair especially in moments when the squad moves together across the map and supports each other. With randoms, it's a gamble whether the squad works together in a coordinated manner or everyone runs in a different direction and everything descends into chaos. Then there are funny moments, but the atmosphere is also lost.

The sound design and visuals of the game are already convincing, weapons sound powerful and successful, if somewhat generic, the art style is implemented with respectable graphics, where it only occasionally still comes to the unsightly formation of artifacts.

Red Solstice 2: Survivors still has a few problems in its current state. For example, the balancing in the played sessions was not ideal, since the number of enemies does not scale with the number of players. That is, two players, get the same amount of enemies thrown at them as a group of 8 players. In fights, the hitboxes were sometimes inaccurate and caused unfair hits. In addition, there were A.I. dropouts and stuck opponents and players in places. The developers also definitely need to work on the menus, as they still look rather uninspired and lack structure. The skill tree in particular is still very confusing and illogically structured. The gameplay was also confusing in parts, as it was sometimes difficult to find building entrances due to the camera perspective. The controls described above are also not yet optimal, as the buttons used are quite far apart and it is also difficult to perform several actions at the same time.

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