In search of Mutropolis and Totel In 2015, Pirita Studio was founded. A small developer studio based in Madrid. Pirita Studio, that's Beatriz Gascón and Pablo González. Together, the two have developed the post-apocalyptic adventure game Mutropolis. The game is named after the legendary city of Mutropolis. Does the legendary p...
- Jun 20, 2021
In search of Mutropolis and Totel
In 2015, Pirita Studio was founded. A small developer studio based in Madrid. Pirita Studio, that's Beatriz Gascón and Pablo González. Together, the two have developed the post-apocalyptic adventure game Mutropolis.
The game is named after the legendary city of Mutropolis. Does the legendary place exist? Most people doubt the existence of the city. All just adventurous stories? Professor Totel firmly believes that he will one day find the place and continues to search tirelessly. With a troop of archaeologists, he leaves Mars to explore the uninhabitable planet Earth. Among them protagonist Henry Dijon.
When the troop finally seems to be getting closer to Mutropolis and hopes for the big breakthrough, Professor Totel is kidnapped. The oddball researcher enjoys a dubious reputation and is known for getting into many a mess. It quickly becomes clear that the authorities have no serious interest in a search. Henry and his colleagues decide to search for the professor on their own. Will they succeed in finding Totel and Mutropolis?
The point-and-click game is set in the year 5000 when the great achievements of mankind have been forgotten and we are looking at human history from a distant future. The game convinces with charm and humor. In all that time, much knowledge has been lost and the traditions are often dubious. There are many reasons to smile and room for Easter Eggs.
The game takes about ten hours to play through, so it only fills a few evenings. But those are entertaining. Settings and characters are lovingly drawn by hand. The style does without many details but is atmospheric and charming. It is easy to take the characters into one's heart since they are not only drawn great but also pleasantly set to music. This creates a coherent overall picture. You will have to do without German voice output. The game is only dubbed in English. Texts are available in various languages, including German. You can specify in the menu that texts only disappear after a click. If you read slowly, you won't be pressed for time. Not only the speakers are convincing. The texts are also written well and with a lot of wits.
The puzzles cover the entire spectrum, from simple to challenging. Among them are many inventory puzzles. Mutropolis does without help. On the one hand, this is pleasant, as it prevents the temptation to quickly throw in the towel and simply follow the clues. On the other hand, this can degenerate into trial and error with challenging puzzles. A middle ground would be desirable here. For example, some adventures let the player decide whether they want to complete a playthrough with or without the possibility of assistance. Complete abandonment is no longer in keeping with the times. Not even hotspots can be displayed. Those are those places and objects in the game that you can interact with. This means that you have to glide over the screen with the mouse and find such places. For example, there is an inconspicuous spot in an elevator that is not visually noticeable. A text nudges you in that direction and gives you a reason to look for it there. Woe betides anyone who, in a moment of inattention, overlooks or forgets this crucial hint.
Mutropolis is a charming point-and-click adventure game. The story is told humorously and the oddball characters are endearing. In this sci-fi adventure, you look at human history from the future, which made me smile many times. Some of the puzzles are quite crunchy. Great work is done by the voice actors, who breathe life into the - in a positive sense - idiosyncratic characters. A Quality of Life update would be desirable. The game offers neither hints nor the possibility to display hotspots.