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Review

The remedy is back and sends us to the Oldest House in the role of Jesse Faden. This is where the Federal Bureau of Control - FBC for short - is housed. Imagine a paranormal version of the FBI. Of course, everything here is top secret as well. The FBC keeps a whole series of mysterious items. Mysterious items have the power to provide Jesse with my...

Control Ultimate Edition

  • Greg Burn
  • Jun 07, 2021

The remedy is back and sends us to the Oldest House in the role of Jesse Faden. This is where the Federal Bureau of Control - FBC for short - is housed. Imagine a paranormal version of the FBI. Of course, everything here is top secret as well. The FBC keeps a whole series of mysterious items. Mysterious items have the power to provide Jesse with mysterious abilities. These increasingly come to the fore as the game progresses.

Jesse Faden is the new director at the Federal Bureau of Control. At the same time, she seems to think little of it at first and is bothered by the formalities. Jesse has been abruptly elevated to the post. At the start of the game, she finds herself in the Elder House, where she eventually picks up the director's gun - and thus becomes the new director. As the game progresses, she grows into this role, even if she doesn't seem very convinced herself at first.

The story of Control is told via cutscenes, live-action videos, and found objects. Especially the live-action videos give the game an interesting touch. Control will serve you some information about the FBC and the game world on a silver platter. However, by no means all of it.

As mysterious as the world of Control is - it seems very well thought out overall. At first, it seems relatively linear. Then the game world opens up and offers you various possibilities to deviate from the main mission. 

The game world of Control seems coherent in a crazy way. All of this is supported by storytelling on a high level. The crazy world offers a home to several crazy stories. Among them, there are one or two surprises and curiosities. Remedy has also thought of Easter Eggs. As a player, you'll be able to discover a lot if you get involved in the game's mysteries.

The game isn't easy, but it isn't particularly hard either. It's relatively easy until the first boss, then it gets pleasantly crunchy, but never unfair. However, the enemies know how to take advantage of stupid actions on the part of the player. Even weaker enemies will make you bite the dust quickly if you act clumsily. Several different enemy types offer different mechanics. Therefore, a certain amount of flexibility is required from the player. It's fun to defeat the groups of enemies, even though they rarely act well as a group.

The soundtrack should not be disregarded when it comes to technology. Remedy has delivered the usual high quality. The soundtrack fits seamlessly into the game world and carries the atmosphere. The background music constantly adapts to the situation. For example, there are areas where you are confronted with the so-called hissing. Accordingly, this hisses insistently in your ears. Fittingly, it is intrusive, almost penetrating, and annoying. However, it delivers exactly what you expect from it. Other times, more upbeat music is used to accompany the fights.

The gameplay relies on a mix of skills and weapons. So you shouldn't expect a pure shooter here. Jesse Faden has some abilities at her disposal. For example, she can hurl objects at enemies, create a shield, or levitate. What else is available, you can find out for yourself in the game. However, we can reveal one thing at this point: Jesse plays cool once she has acquired a number of these abilities.

The gameplay is overall more rounded than in Quantum Break and Alan Wake. It's less routine but more dynamic. It's more reminiscent of the dungeon crawler principle. The fights feel intense, even if this impression isn't there at the beginning. Things start pretty quietly until the game creates a storm of effects and will captivate fans with a lot of action. The areas in the game with puzzles and secret transitions are reminiscent of games like Zelda or Dark Souls. These mechanics are well adapted in Control. Gameplay, story, and technology are coordinated, which in the end creates a well-rounded overall package.


Conclusion:
On the one hand, there is Jesse Faden with her cool powers, on the other hand, there are enemies in Control. The game is pleasantly crisp, never unfair, and not too hard either. The game offers you many great weapons and paranormal abilities. Control requires the player to know how to use them properly. Once you get the hang of it, you can look forward to a mystery story that will keep you enthralled. This is accompanied by a great effects spectacle aka gameplay. 

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